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Messages 1 - 4 of total 4 in this topic |
Ksolem
Trad climber
Monrovia, California
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Jul 21, 2016 - 08:12am PT
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That first set up is pretty cool. I think it would make climbing on a two dimensional wall like that actually interesting and fun. The playback functions are great. It's funny how obvious the idea is, but still it's really thinking outsid the box. My only complaint is that I don't tend to climb randomly in different directions like that, so to start I woul play pretty slowly until I got adjusted to the idea, out of concern for shoulders.
I'm not sure the second guy understands the results from his data. He's got a strong climber who doesn't make the grades he should based on his strength assets, and a weaker climber who out performs his strength. To me the conclusion is obvious. Within a certain range, a weaker climber with better technique wins. But that seems like one parameter he doesn't mention training for. Of course there is every chance the video got cut and this observation just got lost.
Pretty cool stuff as you say. Now it's time for some geezers younger than me to come on and rag on it all... :-)
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Ksolem
Trad climber
Monrovia, California
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Jul 21, 2016 - 12:42pm PT
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See I told you it would happen :-)
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Killer K
Boulder climber
Sacramento, CA
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Topic Author's Reply - Jul 21, 2016 - 04:37pm PT
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I think the game would be good for beginning climbers. My favorite part was the ability to superimpose a problem on the wall and be able to play back your body mechanics on the climb. I think that if climbing becomes a real Olympic sport that type of training would be invaluable and easy to get feedback.
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Messages 1 - 4 of total 4 in this topic |
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