Mountaineer or alpinist?

Search
Go

Discussion Topic

Return to Forum List
This thread has been locked
Messages 1 - 19 of total 19 in this topic
Mark Force

Trad climber
Cave Creek, AZ
Topic Author's Original Post - Dec 28, 2014 - 01:49pm PT
If you climb mountains, do you consider yourself a mountaineer or an alpinist?

What is the distinction? Is there any?

The original byline of Chouinard Equipment was "Equipment for Alpinists."

Seems like you're a mountaineer if you climb mountains. Seems like handling technical terrain in the mountains, being able to aid, climb mixed terrain with crampons, skin up and ski down, be comfortable on at least hard ice gullies, defines the skill set required to be an alpinist.

What's your definition?
Brian in SLC

Social climber
Salt Lake City, UT
Dec 28, 2014 - 01:54pm PT
http://www.supertopo.com/climbing/thread.php?topic_id=2290019&tn=40
WBraun

climber
Dec 28, 2014 - 01:59pm PT
I don't care about definition.

All I know is both are brutal and require some form of suffering .....
NotThirsty

Boulder climber
Canaduh
Dec 28, 2014 - 02:40pm PT
good ol fashion climber.
Ed Hartouni

Trad climber
Livermore, CA
Dec 28, 2014 - 03:11pm PT
Games Climbers Play
Lito Tejada-Flores


Reality is the apparent absence of contradiction

Louis Arragon, Le Paysan de Paris

I

What I should like to propose in this article is not a new answer to the basically unanswerable question, 'what is climbing?', but rather a new way of talking and thinking about it. Climbing is not a homogeneous sport but rather a collection of differing (though) related activities, each with its own adepts, distinctive terrain, problems and satisfactions, and perhaps most important, its own rules. Therefore, I propose to consider climbing in general as a hierarchy of climbing-games, each defined by a set of rules and an appropriate field of play.

The word game seems to imply a sort of artificiality which is foreign to what we actually feel on a climb. The attraction of the great walls, above all, is surely that when one is climbing them he is playing 'for keeps'. Unlike the player in a bridge game, the climber cannot simply lay down his cards and go home. But this does not mean that climbing is any less a game. Although the player's actions have real and lasting consequences, the decision to start playing is just as gratuitous and unnecessary as the decision to start a game of chess. In fact, it is precisely because there is no necessity to climb that we can describe climbing as a game activity.

The obstacles one must surmount to gain the summit of Indian Rock in Berkeley or the Hand at Pinnacles National Monument are scarcely of the same oder as those defending the West Face of Sentinel Rock in Yosemite or the North Face of the Eiger. And the personal satisfaction of the climber upon having solved each of these problems could hardly be the same. As a result, a handicap system has evolved to equalize the inherent challenge and maintain the climber's feeling of achievement at a high level in each of these different situations. This handicap system is expressed through the rules of the various climbing-games.

It is important to realize at the outset that these rules are negatively expressed although their aim is positive,. They are nothing more than a series of "don'ts': don't use fixed ropes, belays, pitons, a series of camps, etc. The purpose of these negative rules is essentially protective or conservative. That is, they are designed to conserve the climber's feeling of personal (moral) accomplishment against the meaninglessness of a success which represents merely technological victory.

Let us take as a concrete example the most complex game in the climbing hierarchy- bouldering. It is complex by definition since it has more rules than any other climbing game, rules which prohibit nearly everything - ropes, pitons and belayers. All that is left is the individual standing in front of a rock problem. (It should be noted that the upper belay belongs to practice climbing, that is, training for any of the climbing-games). But why so many restrictions? Only because boulders are too accessible; they don't defend themselves well enough. For example, it would be an absurdity to use a ladder to reach the top of a boulder in Fontainbleau, but to use the same ladder to bridge a crevasse in the Khumbu Icefall would be reasonable since Everest defends itself so well that one ladder no longer tips the scales toward certain success. Thus the basic principle of a handicap is applied to maintain a degree of uncertainty as to the eventual outcome, and from this very uncertainty stems the adventure and personal satisfaction of climbing.

More generally, I discern a complete spectrum of climbing-games, ranked according to the complexity (or number) of their rules. The higher one goes on the scale, the more inaccessible and formidable become the climber's goals, and, in consequence, he need apply fewer restrictions to conserve the full measure of challenge and satisfaction inherent in the climbing-game he is playing. At the top of the hierarchy we find the expedition-game, which, although complicated to organize and play, is formalistically speaking, the simplest game of all, since virtually nothing is forbidden to the climber. The recent use of airplanes and helicopters exemplifies the total lack of rules in the pure expedition-game.

While variant games have arisen in isolated and special circumstances in different countries, one can distinguish the following seven basic climbing games.

1. The Bouldering Game

We have already discussed bouldering, but one should note that the basic bouldering rules eliminate not only protection but also companions. The boulderer is essentially a solo climber. In fact, when we see solo climbing at any level of difficulty it represents the application of bouldering rules to some other climbing-game. Aside from that, this game is found in every country where climbing exists, although the number of climbers who specialize in it is relatively small.

2. The Crag Climbing Game

Crag climbing as a pure game form has doubtless reached its highest form of expression in the British Isles. It is practiced on cliffs of limited size - routes averaging one to three pitches in length. Because of their limited size and the large amount of time at the climber's disposal, such routes are not imposing enough to be approached with the full arsenal of the climber's tools (though they may contain moves as hard as those of any climb). FUndamentally the game consists in climbing them free with the use of extremely well-defined and limited protection. The use of pitons is avoided or, in special cases, standardized at an absolute minimum. Pure crag climbing is scarcely practiced as a game in this country except in areas such as Pinnacles National Monument, where the rock is virtually unpitonable. There are, however, a number of areas in the States, such as the Shawangunks, where the crag climbing game could be played with more rigor.

3. The Continuous Rock-Climbing Game

This is the game that most California climbers know best. It differs from the crag game in allowing the full range of rock climbing equipment to be used at the discretion of the climber as well as allowing the use of direct aid. Fundamentally this game should be played on longer, multi-pitch climbs whose length puts a kind of time limit to the mechanical means that a climber can employ and still reach the top. Shorter climbs should still be approached as more complex games with stricter rules.

4. The Big Wall Game

This game is practiced not only on the bigger Yosemite walls but in the Dolomites and elsewhere. It is characterized by the prolonged periods of time spent on the walls and by the fact that each member of the party does not have to climb every lead (e.g., different climbers may prusik with loads on different days but are still considered to have done the entire climb). The full technical and logistic equipment range is allowed. In the modern big wall game fixed ropes to the ground and multiple attempts to prepare the route are non longer allowed (see par II), and a rigorous distinction is still made between free and artificial moves and pitches.

5. The Alpine Climbing Game

In alpine climbing the player encounters for the first time the full range of hostile forces present in the mountain environment. In addition to problems of length and logistics he meets increased objective dangers in the form of falling rock, bad weather and extreme cold, and bad conditions such as verglas. All this leads to a further realization of formal rules since success in the game may often include merely surviving. In alpine climbing the use of pitons is avoided wherever possible because of time loss in situations where speed means safety, but where pitons are used there is a tendency to use them as holds also. Thus the rules of this game do not require one to push all leads free. The restrictions upon the player are more determined by the nature of the mountain and the route than by a set of rules which he accepts in advance.

6. The Super-Alpine Game

This is the newest climbing-game to appear and is not yet completely understood. It rejects expedition techniques on terrain which would traditionally have been suitable for it. Its only restrictive rule is that the party must be self-contained. Any umbilical-like connection in the form of a series of camps, fixed ropes, etc., to a secure base is no longer permitted. This rule provides a measure of commitment that automatically increases the uncertainty of success, making victory that much more meaningful. Often the major alpine routes under extreme winter conditions provide suitable terrain for super-alpine climbs. Some of the early, classic super-alpine routes were the South Face of Aconcagua, the ascent of Cerro Torre by Egger and Maestri, and the first winter ascent of the Eiger North Wall.

7. The Expedition Game

I have already mentioned the lack of rules in this game, but I wish to point out that there are still differences of personal involvement on the part of the players from expedition to expedition. For example, members of the German Broad Peak expedition who packed all their own loads up the mountain were, in a sense, playing a more difficult game than the usual Himalayan expedition that moves up the mountain on the backs of its Sherpas.

It should be noted that the above ordering of climbing-games is not an attempt to say that some games are better, harder, or more worthwhile in themselves than others. One remembers that the very purpose of the game structure is to equalize such value connotations from game to game so that the climber who plays any of these games by its proper set of rules should have a least a similar feeling of personal accomplishment. Of course, each type of game will still have its own proponents, its own classics, heroes, and myths.

The real purpose of ranking climbing games into such a hierarchy, however, it not to make judgments about a game or its players, but rather to have a useful scale against which to discuss climbing ethics, since unethical behavior involves a disregard of certain rules.

II

Within our new framework we can now clear up certain misconceptions about climbing ethics. Ethical climbing merely means respecting the set of rules of the climbing-game that one is playing. Conversely, unethical climbing occurs when a climber attempts to use a set of rules appropriate to a game higher up on the scale than the one he is actually playing (i.e. a less restrictive set of rules). Applying this idea to the bolt controversy that has animated ethical discussions among climbers for the last several years, we can see that there is nothing unethical about bolts per se; it is merely that their use is prohibited by the rules of certain climbing-games and not by others. In certain games the question becomes meaningless for, as Bonatti points out, on a major mixed face no amount of bolts can guarantee success, whereas an excessive number will insure defeat through lack of time.

I have assumed so far that the rules for various climbing-games were fixed. Of course, this is not the case, as both the games and their rules are undergoing a constant, if slow, evolution. The central problem of climbing ethics is really the question: who makes the rules for these games? and secondarily: how do they change with time?

On reflection, it seems to me that the rules of various climbing-games are determined by the climbing community at large, but less so by climbers approaching the two extremes of ability. One of these elements is composed of those fainthearted types who desire to overcome every new difficulty with some kind of technological means rather than at the expense of personal effort under pressure. The other group is the small nucleus of elite climbers whose basic concern is not with merely ethical climbing but with minimizing the role of technology and increasing that of individual effort in order to do climbs with better style. But before talking about style and the role of the elite climber in climbing evolution, I want to expand my idea that the majority of climbers are responsible for deciding the rules of a given climbing-game.

No matter what their origin a set of rules must be consecrated by usage and general acceptance. Thus, the way good climbers have always done a climb becomes the traditional way of doing it; the rules become classic and constitute an ethical minimum for the climb, defining at the same time the climbing-game to which it belongs. But what of new climbs? At any moment there are relatively few members of the climbing community capable of doing significant first ascents; these will be members of the creative elite we have already mentioned. The question arises: should the style they use on a first ascent determine the rules for succeeding ascents? I think not (although their approaches and attitudes will of course serve as guidelines for following parties). Examples of cases where the first ascent has not set the pattern for succeeding ascents are almost too numerous to list. Just because Jeff Foott made the first ascent of Patio Pinnacle solo or because Bonatti soloed the South-West Pillar of the Drus, following climbers have felt under no obligation to stick to the difficult rules of the first ascent; or just because the first ascent of the Eiger North Wall was made in a storm, no one has seriously suggested that later parties wait for bad weather to go up the face. A kind of group prudence is at work here, rejecting individual solutions whose extremism puts them beyond the reach of the majority of competent climbers climbing at any given period.

What then, is the role of the small minority of extremist climbers in the evolution of climbing-games? To understand it we must first develop the idea of climbing style. Style may be defined as the conscious choice of a set of rules for a given climbing-game. Thus, if a climber follows the accepted rules for a given game he is climbing both in classical style and ethically. Bad style and unethical climbing are synonymous and represent the choice of rules from a simpler (higher) game, such as alpine climbing with expedition style. On the other hand, a climber can choose to climb with better style lower down in the hierarchy than that which he is playing. A fitting example would be the way John Gill has applied bouldering rules to certain crag climbing problems, doing extremely hard, unprotected moves high off the ground.

In this way the creative nucleus of elite climbers can express itself by climbing with better style than the average climber (like aristocrats playing a more demanding game than the democratic majority), which certainly provides enough room for personal expression, yet seems to avoid the traditional aristocratic role of leadership and direction. In fact, these climbers lead the majority only indirectly - their responsibility is not to determine and set ethical standards (rules) for the majority but rather to demonstrate the superior style. Thus, they stake out the possible directions for the evolution of climbing-games. And this, aside from suffering the wiles of equipment-mongers, is the only way that such changes can come about.

Let me give a concrete example. The most evident is the way in which the rules of the big-wall game have evolved in Yosemite Valley under the influence of the best climbers of the day whose primary concern was to do their own climbs in the best style possible rather than to impose an arbitrary set of rules on all climbers. After the feasibility of doing the bigger Grade VI walls without siege tactics had been consistently demonstrated, climbers were impressed enough to accept this approach as a basic rule to such an extent that today even strangers to the Yosemite climbing community (such as the two Frenchmen who did the Nose of El Capitan in the spring of 1966) follow it as a matter of course.

In a less dramatic way the rules of all climbing-games are changing constantly, becoming ever more restrictive in order to preserve the fundamental challenge that the climber is seeking from the inroads of a fast changing technology. The present laissez-faire of the uppermost games is disappearing slowly as the complexity of rules shifts up the spectrum. The eventual victim, of course, will be the expedition game which will disappear completely as super-alpine climbing takes its place. This is not only the newest but, in a sense, the most creative climbing-game, since here the nature of the obstacles encountered is so severe that it will be a long, long time before technological advances even begin to encroach upon the climber's personal satisfaction. The possibilities, on the other hand, are immense. One can even visualize the day when, with ultra-modern bivouac gear, a climbing party of two sets off to do an 8000m peak just as today one sets off to do a hard route on the Grand Teton or on Mont Blanc.

Here, I think, this article should end. Not because speculations about the future of climbing are either futile or uninteresting, but because we have already wandered far enough from our original subject. That climbing will continue to evolve is a certainty, although it is far less certain that the idea of climbing-games is the best basis for looking at this evolution. But surely this, or any, new framework for thinking and talking about what we are actually doing when we climb is at least a valid step toward the future.

Ascent 1 (1967): 23-25
crankster

Trad climber
Dec 28, 2014 - 03:47pm PT
I'll keep it shorter than Ed. I think your definition fits, Mark.
Vitaliy M.

Mountain climber
San Francisco
Dec 28, 2014 - 03:49pm PT
I think of mountaineering as ice axe and crampons, scrambling, hiking, snow camping, some easy ice. Terrain easier than 5.7 for the most part. Liberty ridge on rainier. Casal ridge on Shasta. Denali via west buttress or west rib. Winter ascent of Whitney ' s mountaineer's route.

Alpine cragging - third pillar of dana. Routes on the Hulk which you can rappel. Cathedral peak, routes on Prusik peak etc. Basically altitude is usually not an issue for most and routes do not require big commitment.

Alpine rock climbing - harding route on conness or keeler. Backbone ridge on Dragontail. Beckey choinard on S. Howser. Merriam routes. Swiss arete on sill. A bit more remote, bigger commitment, looser rock, some snow and glacier travel may be required.

Expedition climbing - big guided groups on high altitude peaks. Some sections are fixed and jumars by the clients. Big challenge for a mortal to summit a big mountain.

High altitude big wall climbing - think of Russian Big Wall project. New routes up incredibly hard walls on 6-8000 M peaks that require super hard aid climbing and fixed ropes. West face of K2 for example. At times done in capsule style over a few weeks. Technically very hard, not as committing as high end alpinist but super impressive anyways. Some of these teams leave their fixed ropes and other trash on the mountains, which is f*#ked up and should be avoided.

Alpinism - self sufficient small teams climbing long and committing routes at high altitude that require a mix of skills - rock climbing, aid climbing, ice and mixed climbing. Summer rock routes may become alpinism in winter with the right conditions. Climbing the rock routes in winter, under perfect summer conditions does not count. At times alpinism could seem more crazy than it is. Even though at times guys push it pretty damn far. K. Cordes has a cool article on that touches a bit on the subject. His and Wharton ' s Azeem ridge seems pretty f*#king committing with the amount of gear they had and amount of water etc. http://kellycordes.com/2009/11/09/how-big-is-your-rack/
Usually alpinists have enough accumulated skills to do giant new routes in a semi safe fashion. House/Anderson on Rupal Face would be a suicide for most, but even with minimal gear house and his other partner were able to bail from high up on the route on the first attempt.

These are very subjective definitions and each person has own ideas about what it all means. Each participant of the game can pick a challenge appropriate for them. Even though climbing involves comparison of the style and people claim some are more pure or superior to other styles, the only thing that matters is being in the moment in a place where you are psyched to be. Have a good time in whatever style you want, take your trash out, don't put other people in danger, be self sufficient. What matters the most, I think, is the bond between the partners and the challenge they seek in the mountains. Defining mountains is also very subjective. I was hiking with a group of guys in by Stinson beach in Marin county and they were psyched to be out in the "mountains." We weren't even close to Mt. Tam really.
jgill

Boulder climber
Colorado
Dec 28, 2014 - 03:55pm PT
From Wiki:

Mountaineering is often called Alpinism, especially in European languages, which implies climbing with difficulty such high mountains as the Alps. A mountaineer with such great skill is called an Alpinist. The word alpinism was born in the 19th century to refer to climbing for the purpose of enjoying climbing itself as a sport or recreation, distinct from merely climbing while hunting or as a religious pilgrimage that had been done generally at that time
10b4me

climber
Dec 28, 2014 - 04:05pm PT
All I know is both are brutal and require some form of suffering .....

+1

I have done both, but tend to agree with Vitaliy. Mountaineering is more of a peak bagging style of climbing, albeit maybe a snow climb. Alpinism is a climb involving technical rock, or ice, or maybe both.
coolrockclimberguy69

climber
Dec 28, 2014 - 04:21pm PT
mountaineers are content to slog up the snowy lower angled shoulder of the peak to get to the summit whereas alpinists attempt to climb the gnarly ice streak on the steepest face of the mountain.

mountaineers are merely brave whereas alpinists are completely insane.
Vitaliy M.

Mountain climber
San Francisco
Dec 28, 2014 - 04:56pm PT
I disagree with the above post. Every person that plays the game does so with intentions to continue playing, for the most part. People don't go on insane climbs usually. They push themselves hard enough but step back wwhen they feel their health is at high risk. It is all about the skills. A lawyer on the Everest expedition could be pushing his personal comfort zone harder than top alpinist on a solo FA. Increased amount of time you put into something usually produces improved skills and confidence to go on and do hard climbs that would seem insane to a beginner.
For example, as a noob I was more afraid doing the mountaineer's route on Whitney, than I was doing the Beckey Chouinard, or a onsight 1500 foot first ascent a few years later. Doing mt. Shasta without crampons as my first peak I was definitely putting myself into more danger than any of those. So a noob on an easy climb can risk more than a very experienced climber on highly technical climbs for which he/she got the right set of skills.
Reilly

Mountain climber
The Other Monrovia- CA
Dec 28, 2014 - 06:26pm PT
What is this, an English-as-a-second-language class? STFU and lace 'em up!
Oh, sorry, I forgot you don't 'lace' crampons up any longer. Carry on.

mucci

Trad climber
The pitch of Bagalaar above you
Dec 28, 2014 - 07:34pm PT
Alpenists only take one toothbrush.
Stewart Johnson

climber
lake forest
Dec 28, 2014 - 07:41pm PT
Alpine climbing
Expedition climbing


Get on the plane!
Todd Eastman

climber
Bellingham, WA
Dec 28, 2014 - 11:00pm PT
Mountaineers perspire.

Alpinists aspire.

Probably more posing, latte sipping, and BS going on among "Alpinists."
nah000

climber
no/w/here
Dec 28, 2014 - 11:47pm PT
Alpenists only take one toothbrush.

hahaha. that's the best one on here mucci!
Jaybro

Social climber
Wolf City, Wyoming
Dec 29, 2014 - 06:51am PT
The way I think of it and I think the way it is more widely accepted, is that mountaineering is the the broader widely inclusive term. Mountaineering, freedom of the hills, contains subset chapters of rock climbing, and glacier travel etc, as a couple examples.

Mountaineering in this wide perspective can also include very basic, non technical mountain scrambling, hence the Mountaineers route on mt Whitney. Alpinists on the other hand are hyper specialized technical climbers.

Remember, Jed Clampett was a; " poor mountaineer, barely kept his family fed."
steve shea

climber
Dec 29, 2014 - 07:40am PT
You know it when you do it, alpinism that is. I guess that makes those who know they are doing it, alpinists. There is no definition. But it does involve skiing and the ability to move in a variety of terrain in most conditions. This is kind of a 'gens du pays' assumed classification. For example most people who live in the Haute Savoie, or the Bernese Oberland and recreate or work in the mountains are alpinists. The climbing sense is an abstraction.

I think in the climbing sense if you cross a bergscrund and the terrain above is 70 degrees or more and you have a rack for protection you are alpine climbing. Alpine climbing in the, popular with climbers, colloquial sense. But just because you are up there on less traveled real estate, makes you no more of an alpinist that someone out for a cross country ski session.

This is how it was anyway in the 'alpine' countries.
thirsty

climber
Dec 29, 2014 - 07:50am PT
Mountaineering involves an ascent with objective hazards like glacier crossings, altitude, moderate ice and extreme weather. Technical alpinism involves the same hazards with portions where you need to climb with both hands above your head for stretches on ice and/or rock. Using two tools on a section of moderate ice that can be done using French technique and a single axe is just bad form. Some will say that any ascent that requires crampons and/or an axe is “technical” in order to warn off unprepared hikers.
Messages 1 - 19 of total 19 in this topic
Return to Forum List
 
Our Guidebooks
spacerCheck 'em out!
SuperTopo Guidebooks

guidebook icon
Try a free sample topo!

 
SuperTopo on the Web

Recent Route Beta